QUEST · Grades 3-8
Every student who starts Apex Academy arrives somewhere new, with a team and no instructions.
Each season runs seven episodes, and the first one sets the mystery in motion. The immersive story pulls students inside, and the only way to find out what happens next is to work it out themselves.
There are other people out there. Some of them can be trusted. Some of them cannot.
Students find themselves fast. These are kids who look and sound like the ones sitting in the room, and every team ends up with a favorite they will defend to anyone who disagrees.
Students are assigned to small teams that stay together all season, and the first thing they do is decide who they are. Every team writes its own name and its own cheer before the first episode, carries a flag, and wears a band that says who they came in with.
No two teams are the same, and that is the point. Each one arrives with a different mix of strengths, and the teams that do well are the ones who figure out early what each person brings and lean on it.
Every student gets a turn leading. The Leader badge shows the team whose turn it is, and the leader speaks for the team and decides what happens with what they have earned.
Every episode runs the same six phases, and every one of them can cost you.
One Human Skill runs the whole episode, there is a badge for it, and this is where teams find out what they are being judged on.
Three scenarios, one minute to argue, then every team commits at once and finds out together what it cost them.
Map in hand, world on screen, more people needing help than any team has moves to reach.
Physical pieces, one shared clock, and every team in the room working the same problem at the same time.
Teams shop, then trade with each other at whatever rate they can talk someone into, then build what they can afford.
Reputation gets counted, every team's standing goes up where the room can see it, and then teams name the worst call they made.
The team arrives somewhere new. Somebody out there needs help.
Every mission asks the same thing of a team. Students look for clues, piece together what is wrong, and decide together what would fix it. Then they build it before the clock runs out.
They cannot reach everyone. More people are out there than any team can reach, and choosing who to help is part of the mission.
Then the world opens up again. Six episodes to go.
Students are playing for real stakes, and every choice a team makes stays on their record.
Teams earn a reputation for how they treat the people they meet, and it follows them from episode one through episode seven. A team can be Revered out there. A team can also be Despised. It is the one thing they can lose, and it is hard to climb back.
Teams face decisions where the generous choice costs them something and the selfish one pays. That is on purpose, and it is where the best conversations in the room happen.
Before the next one opens, teams name the worst call they made and decide what they'll do differently.
At the end of the season, one team has the most points and knows exactly how they got there.