This curriculum builds SEL and human skills together, one skill at a time, learned, played, and applied, with assessment built into every unit.
Our Curriculum supports:
A fully digital SEL curriculum for TK-6, aligned to CASEL competencies and the Human Skills Framework. Adopt it as your core SEL curriculum, or add it to your current implementation to give students a place to apply what they are learning.
Delivered as a sequenced program or assigned responsively to what a class needs.
See the ImpactWhat's Included
Animated Series
Each grade band steps into its own animated world, a full season of story-driven episodes built like a series kids want to keep watching. Characters face real choices while modeling the skill, and the whole class follows the same story together.
Human Skills Meets CASEL
Each unit builds one human skill and threads all five CASEL competencies through it at the same time, so self-awareness, self-management, and the rest show up inside every lesson rather than sitting in a unit of their own.
SEL & Human Skill Assessment
Measurement is part of the curriculum. Students complete a baseline check before the first episode, Pulse Checks as each skill develops, and a growth check at the end, so a district can see what changed over the year and where.
Digital Implementation
The curriculum lives on one digital platform with everything in one place, so a facilitator logs in and teaches without separate materials to track down.
Every unit moves through the same instructional flow: learn the skill, practice it, apply it, reflect on it, then check whether it's growing.
Learn It
Each scripted fifteen-minute lesson teaches one human skill, what it looks like and how students can use it. Lessons are aligned to CASEL competencies.
Play It
Students put the skill to work in a fifteen-minute digital experience: a game, a challenge, or an open-ended problem a group has to solve together.
Apply It
Students apply the skill in real-world missions, like making a friend or sitting with someone eating alone. They choose which to accept and submit evidence of how they used it.
Own It
Students look back at the skills they have used and name what worked. Over time, they can see which skills they are building and where they are getting stronger.
Check It
Students report on the skill right after they use it, a fast read on whether it is growing. Teachers see whether the practice produced growth in the targeted skill.
7 story-driven units · 20-40 hours of content · 15-30 minute lessons · CASEL aligned. ESSA backed.
Each series features immersive animation and challenges built for the grade band.
Grades TK-2
Students blast off as space cadets, exploring new worlds and solving real challenges across the galaxy.
Watch the Trailer
Grades 3-6
Students enter Apex Academy as talented individuals. When every adult mysteriously disappears, they unite to lead, solve problems, and rebuild their world together.
Watch the TrailerFor districts building a Portrait of a Learner, the curriculum gives those competencies content for daily instruction.
For core instruction, the curriculum teaches the whole class two to four times a week.
For small groups, the curriculum gives students room to practice one skill until it holds.
For multilingual classrooms, the curriculum carries meaning through animation, voice, and captions, so every student can participate.
The curriculum flexes to the time a district has: fifteen- to thirty-minute segments, roughly sixty minutes a week, spread across several days or combined into one sitting. A district chooses one of two models for how that time gets used.
A structured scope and sequence carries students unit to unit across the year, each skill building on the last. An animated series engages the class all year, one storyline start to finish.
Lessons, plays, and missions stay available for a facilitator to assign as a class needs them. Data shows what to assign next, at the same weekly pace, so a class covers just as much ground by year's end.
Physical materials are an optional layer on either delivery model, and turn the curriculum into its most comprehensive version. Manipulatives bring Arcade Room challenges into students' hands. A printed guide leads the teacher through every session, and journals give students a place to write their own reflections.
Hear firsthand how the Human Skills Curriculum is shaping classrooms.
Book a demo and we will walk you through a full learning experience and talk through what implementation looks like in your district.