Purposeful Play to Build Human Skills

QUEST brings teams together on a mission. Students step into new worlds, solve hands-on challenges together, and race to finish a story they love.

Behind all the fun, every mission is purposeful learning, growing the human skills students need to thrive in school and beyond.

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QUEST supports

QUEST game experience Students playing QUEST QUEST — A ProSolve Experience

Solution overview

Every Mission Puts Human Skills to Work

QUEST is a classwide story-driven game that comes in two versions: Starforce for grades TK-2 and Apex Academy for grades 3-8.

Students communicate, decide, and solve challenges in an immersive story-driven environment, then reflect on how it went, building human skills.

Collaboration badge Communication badge Critical Thinking badge Creativity badge Curiosity badge Adaptability badge Character badge
See the Impact of Enrichment →
Students collaborating

What's included

Everything a QUEST Season Brings

Stories Students Race to Finish

QUEST is an animated series that gives students a world worth caring about. Starforce sends TK-2 students into space as cadets exploring new planets. Apex Academy puts grades 3-8 in charge of a school after every adult vanishes.

  • Seven animated episodes. One human skill at a time.
  • Built like a TV show. Cinematic animation kids choose to watch.
  • Literacy woven in. Listening, vocabulary, and comprehension grow as the story unfolds.
  • A reason to come back. Every episode ends on a cliffhanger.
Watch the Trailers →
Apex Academy animated story art

A Class-Wide Game Played in Teams

Every mission blends tactile pieces with a digital game, so students build, sort, and solve with their hands, not just a screen. The challenges are built to be solved together, so the game only moves forward when the whole group does.

  • Escape-room missions. Puzzles a crew races to crack before time runs out.
  • Rotating roles. Every kid leads, creates, and decides across the season.
  • Rewards worth chasing. Tokens and unlocks that keep momentum high.
See a Sample Mission →
Students playing the QUEST game in teams

Ready from Day One

Every QUEST season is laid out by episode. There's nothing to assemble, nothing to source. Mission materials and growth tools are all in one place.

  • Gameplay guide. How each mission and phase plays out, start to finish.
  • Journals and badges. Where students reflect and mark their growth.
  • Team swag. Mascot gear and team items that build community.
  • Family connection. Home-to-school materials that bring families into the adventure.
  • Launch toolkit. Recruitment trailers, posters, and staffing support to fill your program.
See What's in the Kit →
QUEST physical materials collage

Growth You Can Actually See

As students play and reflect, the experience feeds HUB Assess, ProSolve's human skills measurement engine, turning each session into real data on how the skills are growing.

  • Powered by HUB Assess. The same engine that measures human skills across ProSolve.
  • Built into the play. Reflection and team moments during play become data, with nothing extra to administer.
  • A real-time picture. Leaders see growth in skills, engagement, and belonging as QUEST seasons unfold.
  • Built for accountability. Data reports along the way make growth easy to monitor.
See Data Reporting →
HUB Assess skill growth reporting

Easy Enough for Any Staff to Lead

The Facilitator Portal does the heavy lifting. It runs each part of the session in order and keeps the whole room moving together, so the adult can stay focused on students.

  • No prep. The experience is ready the moment you log in.
  • Survives staff changes. Progress auto-saves, so anyone can pick up the next session.
  • Flexible pacing. Fits into a 30-minute session, or extended for extra engagement.
  • No tabs to juggle. Videos, script, and timer all on one interface.
See the Facilitator Portal →
Facilitator leading a QUEST session

How it works

Inside Every Episode of QUEST

QUEST is a story-based experience that runs across seven episodes. Each episode plays out in five phases, where teams make decisions, explore the world, solve a challenge together, and reflect on how it went.

1Choices

Make the Call That Shapes the Story

Teams face a dilemma and have to decide together. The story responds to their choices, so responsible decision-making is not a lesson on a worksheet. It is how the team moves forward.

2Explore

Explore New Worlds Together

Teams step into the next part of the story, scouting the world and helping characters in need. As they explore, students build social awareness, noticing what others need and how their own choices ripple out to the group.

3Challenge

Solve the Challenge as a Team

Teams hit an escape-room-style challenge no one can crack alone. Working through the puzzle together strengthens relationship skills, from dividing up the work to keeping each other encouraged when it gets hard.

4Trade

Barter, Build, and Strategize

Players trade resources and shape a plan to complete the mission. Managing what they have and adjusting as conditions change builds self-management and strategic thinking under real stakes.

5Share

Reflect and Connect It to Life

Teams close the loop by reflecting on the choices they made and what they would do differently next time. This is where self-awareness grows, and where the play becomes skills students can name for themselves.

Easy to Use, Seamless to Implement

  • 7 story-driven episodes
  • 20-40 hours of content
  • 30 min customizable sessions
ESSA LEVEL 3 EVIDENCE
CASEL ALIGNED

Two Worlds Worth Getting Lost In

Each series features immersive animation and dynamic activities tailored for every grade level.

Use cases

Wherever You Need It, QUEST Is Ready

QUEST fits wherever you need it most, from a school-day advisory period to an afterschool program to a full summer. Same game, ready for the time and setting you are working with.

Afterschool

The Best Part of Afterschool

QUEST fits a standard afterschool block with no prep. Staff run a session straight from the game interface, students pick up the season where they left off, and the hands-on missions give kids a reason to keep coming back for more.

Summer Programs

A Summer Worth Showing Up For

Across a summer program, QUEST gives students a full story to move through together. The episode-by-episode build creates anticipation and belonging over the weeks, and the turnkey design means a summer staff can run it from day one.

Intersession & Saturday Academies

Flexible for Intersessions and Saturdays

QUEST runs just as well in a Saturday academy or an intersession week as in a full program. Flexible pacing lets facilitators fit a mission to the time they have, and the team structure keeps every student engaged, whatever the group size.

School Day Flex Time

Advisory, Fun Fridays, and WIN Time

QUEST drops into the flexible parts of the school day. A block of time students look forward to, with team play that builds connection and skills right alongside the academic day.

What Educators and Students Are Saying

Hear firsthand how QUEST is shaping classrooms and empowering students.

Start Your QUEST Today

Book a demo and we will walk you through a full season, from the opening episode to the final reflection, and help you picture QUEST in your own program.